shader_set_uniform_i_array(handle, array);
Argument | Description |
---|---|
handle | The handle of the shader constant to set. |
array | A previously initialised array of integer values. |
Returns: N/A
With this function you can set a shader constant to hold an array of values. You must previously have gotten the "handle" of the constant using the function
shader_get_uniform, and you will have to have previously initialised the array.
NOTE: All uniforms must be set after calling the function shader_set(), and before calling
shader_reset.
shader_set(shader_Glass);
col_array[0] = 255;
col_array[2] = 255;
col_array[3] = 64;
col_array[4] = 128;
shader_params = shader_get_uniform(shader_tint, "cColourArray");
shader_set_uniform_i_array(shader_params, col_array);
draw_self();
shader_reset();
The above code will get the handle of the shader constant "cColourArray" then set that constant to the given array.