network_destroy(socket);
| Argument | Description |
|---|---|
| socket | The id of the socket to remove. |
Returns: N/A
With this function you can remove a network socket connection from your game.
if !os_is_network_connected()
{
network_destroy(sock);
}
The above code will check to see if there is a data connection and if none is found, destroy the socket with the id "sock".